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FLASH 1
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Theme: Animation (Introductory)
Prerequisite: Photoshop 1 Module,
Illustrator 1 Module.
Description: This module will introduce
students to the basics of Flash Animation.
Students will learn Flash Animation for
online presentations and website design.
Students will complete a number of animation
projects.
Parameters: Access to a computer, software
(Macromedia Flash 8.0, Flash 8.0 Video
Files, Flash Exercise Files, Adobe Photoshop
CS2,), scanner and/or digital camera.
Notes:
You have 18 classes to complete this
module.
In this class, time is of the essence and
you will not have time to chat with friends,
play games or do other assignments. You are
allotted 1 class period for each day.
If you fall behind, you are responsible for
completing all module components outside of
class time (before class, lunch, after
school) or for homework.
All assignments are considered due at the
end of the class on the due date.
Assignments handed in after these times are
considered late. All assignments handed in
late will receive the following deductions.
There are no exceptions.
1 day late – deduct 10%
2 days late – deduct 20%
3 days late – deduct 30%
More than three days late – 0% for the
assignment (although the assignment will
receive a grade of 0%, it must be completed
in order for the student to receive credit
for the module).
If the assignments are due on the Wednesday
and are not handed in until the Saturday,
this will be considered as one day.
Plagiarism or any other form of academic
dishonesty will not be tolerated. Students
caught trying to copy the work of others
will receive an automatic “0%”, and be
referred to the administration. In
addition, the offence will be recorded in
the student’s permanent file.
Grading: Grading your work is straight
forward task for your instructors as rubrics
are used for each and every assignment.
Components for these rubrics dictate what
grade you will receive in several specific
areas. These component grades are then
tallied up and a final grade for your
assignment is recorded. Your grades are
nonnegotiable.
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LESSON
1: Introduction & Interface
Essentials
As you work with Macromedia Flash 8.0,
you'll discover that there is often more
than one way to accomplish the same task. To
make the best use of the extensive
capabilities in Flash, you must first learn
to navigate the work area.
Lesson Overview
At the end of this lesson the student will
be able to:
Save a Panel Set.
Insert and re-name layers.
Use the Pen tool to draw straight lines.
Change background color.
Change the frame rate.
Add key frames and blank key frames.
Scale, rotate, and change the color of a
shape.
Add and format text.
Fade content in and out.
Create a Shape Tween.
Create a Motion Tween.
Undock and move Panels.
Start this section by watching the following
videos.
File Types
Bitmap vs. Vector Graphics
Start Page
Default Workspace
Interface Management
Essential Preferences
Finding Help
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ASSIGNMENT 1: STAR ZOOM AND FADE
In this 3 part exercise you are going to use
the Flash for Kids lesson Instructions
Workbook to complete your first assignment.
You should complete this by the end of
class.
Do not worry about finishing the Animating A
Graphical Shape and Text assignment (the
fourth part of this exercise) by the end of
class. This will be your first project
(remember projects are worth 40% of your
grade) which you will complete later. For
now, just worry about the first 3 parts .
You are free although, to begin the
Animating A Graphical Shape and Text to get
a head start on earning a good grade.
Open up the
Flash for Kids
workbook.
Save each part of the lesson. You
should have 3 FLA files labeled Part 1, Part
2 & Part 3 to hand in along with the SWF files
with the same name. There should be
6 items saved.
Your work should be turned in as Flash
1 > Assignment 1
Click
here
to see an example of this assignment.
Click
here
to see the the rubric for this assignment.
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LESSON
2: Drawing and Color
How to use color in strokes and fills is
critical to your success. Understanding
gradients and other coloring techniques will
only make your presentations even more
attractive.
Lesson Overview
At the end of this lesson the student will
be able to:
Draw with a Pencil
Modify Lines
Draw with the Pen
Use Ovals and Rectangles
Free Transform
Use their Toolbar
Group Objects
Start this section by watching the following
videos.
Pencil Drawing
Modifying Lines
Drawing with the Pen
Ovals and Rectangles
Free Transform
Optimizing Shapes
Brush Tool
Lasso Tool
Eyedropper Tool
Mixer and Gradient
Color Swatches
Grouping
Object Based Undo
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LESSON
3: Animation Essentials
Understanding animation essentials is the
heart of Flash. Since your first project is
all about animation, it will help you to
watch these movies.
Lesson Overview
At the end of this lesson the student will
be able to:
Change the properties of their work
Work with their timeline
Delete and Copy parts of their timeline
Test movies
Start this section by watching the following
videos.
Document
Properties
Timeline Frames
Deleting Copying
Testing Movies
Frame by Frame
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Project 1: Animating a graphical shape and
text
You will animate a graphical shape and text
using the transform skills that you learned
in this lesson such as zoom-in, zoom-out,
fade-in, fade-out, scale and rotate, and the
changing of color. Set your stage up to
include size, background color, and frame
rate of your choice. Draw a Flash shape of
your choice using the Pen tool or any of the
other drawing tools such as the Rectangle
tool, Oval tool, Pencil tool, or Brush
tool. Animate your drawing using various
transform techniques learned in this lesson.
Create a text of your choice, then animate
it.
Both your text and your graphical shape
should have the following elements.
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Zoom In
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Zoom Out
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Fade In
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Fade Out
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Scale and Rotate
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Change Color
The overall length of the animation must
be approximately 20 - 25 seconds. The frame rate should be adjusted so that
your animation flows smoothly, approximately
20-25fps. If the animation is jerky, slow
the frame rate down to compensate.
When you are finished, save your work in
Flash 1 > Project 1 folder.
Name the project animate.fla. You should
also create a SWF file.
Click
here
to see an example of this project
.
Click
here
to see the the rubric for this project.
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LESSON
4: Shape Tweens and Animating Letters
Today, you're going to start the next
section of Flash which involves shape tweens
(which you have some experience with) and an
assignment which will involve animating
letters.
Lesson Overview
At the end of this lesson the student will
be able to:
Use shape tweens
Use shape hints
Shape tween text
Edit multiple frames
Animate a gradient
Start this section by watching the following
videos.
Shape Tweens
Shape Hints
Shape Tweening Text
Edit Multiple Frames
Animating a Gradient
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ASSIGNMENT 2
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Open up the
Flash for Kids.
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On the contents page, click on Animating Letters. You will
automatically jump to page 23.
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Make note of the skills you will be
learning.
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Complete
Part 1 - Creating Text.
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Upon completion of Part 1, save it to
Flash 1 > Assignment 2, as
Part_1.fla. Include your SWF file in that
folder.
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Move forward onto
Part 2-Animating
Text and save it in Flash
1 > Assignment 2. Name this assignment,
Part_2.fla and also include your SWF
file.
Click
here
to see an example of this assignment.
Click
here
to see the the rubric for this assignment.
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Project 2: Animating
Scattered Letters
You will animate scattered letters of a word
so that they are rearranged in the correct
order and spelling of that word. Create a
one word text, break the text apart, then
distribute each letter to its own layer. On
the starting keyframe scatter each letter to
different locations on the stage, then on
the ending keyframe further down the
Timeline rearrange the letters to the
correctly spelled order of the word.
Create a Motion Tween that will animate the
letters from their scattered position to
their correct position.
To add interest to the animation, change the size of each letter when they are
scattered on the stage in frame 1. Use the
Transform tool to re-size the letters, and
use different sizes for each letter. Have the letters move about, do
different things, and incorporate creative
animation into the work.
Remember to use these elements from your
previous work.
Zoom In
Zoom Out
Fade In
Fade Out
Scale and Rotate
Change Color
Project Check List
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Each letter is distributed to its own layer.
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Timeline is expanded so that all layers are
visible.
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Starting layer, 'Layer 1' is deleted.
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Only
the letter layers are displayed.
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Guides are all present and properly placed.
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There must be a minimum of 5 letters in
the
word.
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Be creative. The more you add to the project
using previous skills, the better your
grade.
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The overall length of
the animation must
be 15-20 seconds.
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The frame rate should be adjusted so that
the animation flows smoothly, approximately
20-25fps. If the animation is jerky, slow
the frame rate down to compensate.
-
When you are finished, name your work
letters.fla and save it and it's
accompanying SWF file in your Flash
1 > Project 2 Folder.
Click
here
to see an example of this project.
Click
here
to see the the rubric for this project.
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LESSON
5 Symbols & Pictures
Working and converting objects to symbols is
an important part of Flash. Working with
pictures falls right in with this. Today
you
will cover both items.
Lesson Overview
At the end of this lesson the student will
be able to:
Create symbols
Manipulate and move symbols
Start this section by watching the following
videos.
Creating
Symbols
Moving Symbols
Working with Symbols
You are now
going to begin the next part of
the lesson which will involve working with
Part Three of the
Flash for Kids
workbook. This section is titled Photo
Merge and as it's title suggests, you are
going to be working with Images as well as
being introduced to timelines.
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ASSIGNMENT 3
There are 4 parts to this section of the
Flash for Kids
workbook covering pages 37 to 52.
Follow the instructions carefully.
Name and save your work as the book tells
you to. When you are ready to save
your work, you will save all of your work to
Flash 1 > Assignment 3 Folder. There
should be 4 FLA's and 4 SWF's in the
folder upon completion.
You are also going to have to access some
exercise folders for this assignment. In
the
Flash for Kids
workbook, it tells you to
access them from the Flash for Kids CD.
Obviously you cannot do that.
You will access
them
below instead.
Banzaicliff.jpg
Cafe-Bottom-Left.jpg
Cafe-Bottom-Right.jpg
Cafe-Top-Left.jpg
Cafe-Top-Right.jpg
Houses.jpg
Lagoon.jpg
Mountainview.jpg
Shacks.jpg
Street.jpg
Tropical-Island.jpg
Umbrella.jpg
Vendors.jpg
White-Road-Left.jpg
White-Road-Right.jpg
Click
here
to see an example of this assignment.
Click
here
to see the the rubric for this assignment.
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Project 3:
MERGING TWO IMAGES INTO ONE
You will create an animation that has two
sections of a photograph merge into one
photograph with Timeline effects applied to
the text.
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Set the dimensions of the stage to 400
pixels wide by 600 pixels high. This is
the dimension of the photograph when the
two sections have come together as one.
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Make sure each image is on its own
layer.
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Animate the sections of the photograph
so that they merge and come together
with transformation effects such as
zoom, fade, or spin.
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Create a short title that fades in over
the still photograph after the image
sections have come together, and apply a
Timeline effect to the title.
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Experiment with the various Timeline
Effects to see what is the most
effective special effect for your text.
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You also have some creativity room when
it comes to the title and the colors you
use. Be imaginative and impress the
viewer with your flash animation skills.
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The more you show of your skills, the
better.
You can use the supplied photo here;
Left side
&
Right Side,
or you can use your own photo that has the
same dimensions.
The overall length of your animation must
be approximately 20 - 25. The frame rate should be adjusted so that
the animation flows smoothly, approximately
20-25fps. If the animation is jerky, slow
the frame rate down to compensate.
When you are finished with the project, save
it as photo_merge.fla along with it's
accompanying SWF file in your Flash
1 > Project 3 Folder.
Project Check List
-
Stage dimensions are accurate.
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Each photo half is in it's own layer.
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Both sections are animated creatively before
coming together.
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Title fades in and has a timeline effect.
-
Be creative. The more you add to the project
using previous skills, the better your
grade.
Click
here
to see an example of this project.
Here
is a second example.
Click
here
to see the the rubric for this project.
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LESSON
6: Motion Tweens
Learning and using motion tweens properly is
important for Flash. Many broken motion
tweens have been seen so far. These videos
should help solve that problem.
Lesson Overview
At the end of this lesson the student will
be able to:
Use Motion Tweens
Edit Multiple Frames
Use Motion Guides
Start this section by watching the following
videos.
Basic Motion
Tween
Tweening Effects
Edit Multiple Frames
Motion Guides
Motion Tweening Text
Easing
Custom Easing
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LESSON
7 & ASSIGNMENT 4: Race Car on Tracks
Today you are going to work on an entire
section in the
Flash for Kids Workbook.
Starting on Page 57, you will finish all four
parts of the Race Car on Track
Lesson. This will count as Assignment 4 for
you. Save a completed FLA and the
corresponding .SWF of each of the four parts
in Flash 1 > Assignment 4.
Click
here
to see an example of this assignment.
Click
here
to see the the rubric for this assignment.
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Lesson 8: Bitmap Graphics
Today you are going to watch videos on
incorporating bitmap graphics into your
Flash work. Using bitmap graphics will
enrich your Flash palette beyond the simple
vector graphics which is inherent to
Flash.
Lesson Overview
At the end of this lesson the student will
be able to:
Import and Compress Bit Images
Sequence Bitmaps
Convert Bitmaps to Vector Graphics
Change Opacity of Bitmaps
Start this section by watching the following
videos.
Importing
and Compressing
Bitmap Sequence
Bitmap Fills
Tracing Bitmaps
Changing Opacity of Bitmaps
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Project 4: The Race
Welcome to your final project for Flash I ,
The Race. This project will consist of you
creating a race between at least two objects
where one goes faster and passes the
other. Think of this as a short movie.
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Create a track or course of
some sort for the objects to race upon.
This will be your background.
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Create a separate motion
guide for each object in the race.
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Use 2 (or more) pictures of something
for the race. (i.e.. the
proverbial Tortoise and the Hare, a
Porsche vs. a BMW, etc). You should convert your
pictures to transparent GIF's so that they exhibit
no background.
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You are NOT limited to 2 items. You can
use 3 or more items racing against each
other.
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Not all have to finish. (i.e. one of your
Porches could run off your road and
crash and burn).
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You should have 1 object start later and
end up winning.
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Use all the skills you have learned so
far. (i.e. Zooming, Fades and Sound)
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The entire animation does not have to be
just the race. You can have a opening
title, introduction of the racers, the
race itself, the award ceremony, and
end credits.
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The overall length of your animation
must 30 - 35 seconds. The frame rate should be
adjusted so that the animation flows
smoothly, approximately 20-25fps. If
the animation is jerky, slow the frame
rate down to compensate.
-
Save the project as therace.fla along
with its accompanying SWF file. Save
them in your Flash I > Final Project
Folder
Click
here
to see an example of this project.
Click
here
to see the the rubric for this assignment.
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